﻿#include "PlayerLevelUpDescEx.h"

PlayerLevelUpDescEx::PlayerLevelUpDescEx()
{
	if (EN_OBJ_MODE_INIT == NFShmMgr::Instance()->GetCreateMode()) {
		CreateInit();
	}
	else {
		ResumeInit();
	}
}

PlayerLevelUpDescEx::~PlayerLevelUpDescEx()
{
}

int PlayerLevelUpDescEx::CreateInit()
{
	return 0;
}

int PlayerLevelUpDescEx::ResumeInit()
{
	return 0;
}

int PlayerLevelUpDescEx::Load()
{
	return 0;
}

int PlayerLevelUpDescEx::CheckWhenAllDataLoaded()
{
	return 0;
}

